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Kami

Project Type : Game Jam

Software Used : Unity 3D

Language Used : C#

Primary Role(s) : Game Designer

Introduction :

You embody a being made of modular paper, in a world where all forgotten papers have created a singular hidden universe. dictated by the inquisition of "the Order of the Chrome Paper", the dictatorship is set in stone but a revolution is on the rise: the player will have to manage to use his unique skills of  dashing to overcome this group and their leaders, "The offset Lords". Be aware, you only have 7 dashes.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In this exciting context, I dedicated my expertise to designing innovative gameplay mechanics aimed at providing players with a captivating and unique experience. Each mechanic was carefully crafted to seamlessly integrate into the overall concept of the game, thereby contributing to an immersive experience.


The creation of the game design concept was a crucial step. I worked to shape a coherent and engaging vision for the game, aligned with the theme "7". Original ideas emerged, cleverly incorporating the key number into the very essence of the gameplay and storyline.
During the Game Jam, I implemented these ideas and concepts in the game development. It was a stimulating challenge that required agility and creativity to transform abstract ideas into an interactive and enjoyable reality. The time constraints inherent in the Game Jam added an exciting dimension to this creative adventure.

 

In summary, my contribution to the ARTE 2020 Game Jam was marked by the meticulous design of gameplay mechanics, the creation of a thoughtful game design concept, and full immersion in the development process, all within the stimulating framework of the number "7".

 

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