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Nest

Project Type : Professional / University project

Software Used : Unity 3D

Language Used : C#

Primary Role(s) : Game Designer / 3D Modeler

Introduction :

During my third year at ICAN, I collaborated within a group of five individuals to design a video game, the development of which spanned the entire school year. Our choice fell on the concept of a Trading Card Game (TCG) combined with vehicle management.

 

Project Context :

Aboard the N.E.S.T., Boris and Arkady traverse the hostile lands of the Zone, enclosed in their cockpit, navigating with the help of their radar. Their mission: triangulate the source of a strange signal. Will you be able to make the best use of the N.E.S.T.'s functions to overcome ambushes, mercenaries, and plan your routes to avoid sandstorms and dry spells ?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project Objective :

My objectives for this project were manifold:


Elaboration of various gameplay mechanics.
Creation of game design concepts for user experience.
Design of the 3D environment, animations, and VFX.
The goal was to merge two genres of games, TCG and rogue-like vehicle management, to offer an authentic experience and immerse the player in this universe.

Project Description :

NEST is a rogue-like TCG where the player controls a vehicle using playing cards, with external information relayed through a radar interface. Travel phases require the player to plan their movements to avoid fuel shortages, while real-time tactical combat phases occur when exploring different sectors to triangulate the source of the signal. Each playthrough offers a unique geographical configuration with random opponents and rewards, providing high replayability. My intentions included tactical depth in the card combination system, a unique atmosphere during vehicle movements, and replayability through procedural generation.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Issues Encountered and Solutions Implemented :

During development, disagreements sometimes arose within the group regarding the overall design and gameplay system. Working in a team of five, while productive, presented challenges in making decisive decisions when certain ideas needed to be abandoned. These situations could create tensions, but we overcame these obstacles by fostering open communication and making collective decisions.

Conclusion :

NEST was a fascinating project in terms of game design and development. My contribution notably included the development of the 3D environment and vehicle. This experience strengthened my skills in game design and modeling. The project's success was manifested by our invitation to present it at the Game Connection, underscoring the quality of our collective work. management skills.

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